Bulletin #8Posted: March 26, 2012
The Clans of the Empires Mod Are Linked With It
By Kuzkin, March 25, 2012
Ever since the founding of the BSID Clan in January 2006, clans have become an important part of the Empires Mod and its community. Juice of the MEG Clan said today that, in his view, they are the only force keeping Empires alive at the present. With this in mind the complete disregard the Deeists hold for the clans of the mod is obvious. With the exception of the EPIC Clan which is led by “lead developer” Trickster and acts as an appendage of the Empty-Brutos sub-clique, all the other clans of the mod are facing pronounced stagnation in line with the stagnation of the whole community. It was only last month that BSID Clan leader RGB vowed to sever the clan from the mod, but was halted in this attempt by the democratic-progressive and progressive users and by the rank-and-file of that clan. The Deeist-backed Thor-Cpatton-RKB triumvirate in that clan signifies its domination by Deeism but does not signify the same of its rank-and-file, of which various users continue to express progressive sentiments in defense of the mod and its community.
Mr D has made clear that clans have an important role to play in the defense and betterment of the mod and of the community. Yet he has also said that “clans cannot play a leading role in events, but instead take part in events in the role of assisting the progressive forces at work.”(1) This fact is based on the essential limited nature of the clan, of the fact that in average conditions clans cannot entirely surmount this nature and in any case are not suited to assume any role other than that of being a clan. The correctness of this position was proven in the November-December Rising of 2010 in which Mr D exposed the intrigues of WalMartGreeter, Axeman, Krazer, HeadShotMaster and others who proclaimed the “Consortium” as the “new force” in Empires. In fact the “Consortium” sought to ween people away from the genuinely progressive forces which understood the nature of Deeism and the need to combat it consistently and on a scientific-materialist basis. Yet the rich experiences of the year 2010 have demonstrated beyond all doubt the fact that the clans of the mod are linked with it in an organic fashion, with only a few exceptions for clans whose origins lay outside of Empires such as the Outcasts Clan.
The correct approach to the handling of the clans of the mod has been elucidated by the penetrating analyses of Mr D, particularly at the Second Congress of the Empires League. Here he laid down the facts as to the present situation the clans of the mod are facing and at the same time gave concrete content to the question of dealing with the clans in a way befitting for the health of the mod and its community. Striking against the policies of Cpatton, Axeman, Shorik, Bort, and all sorts of other reactionaries in the service of the Deeist clique. Here he presented a scientific analysis of the clans and the balance of forces present within them, noting especially the reactionary and stagnationist character of their leaderships and the need to struggle for the unity of the rank-and-file while standing firm against said leaderships. This brilliant policy has saved the BSID Clan, but we all know it is but a component part of the great array of genius positions and theoretical insights which Mr D has shown us in his seven years of service to the Empires Mod. In demonstrating these insights Mr D has always stressed the outstanding role of the users, something which holds true for the clans as well.
The question of the involvement of the users is something primary in all tasks relating to the mod. This does not mean to tail the users and to adopt a slavish attitude towards all that emanates from them, but it does mean to respect the users and to work diligently to raise their consciousness against reactionary and degenerative forces at work within the community. In the case of the clans this gains importance in the clans educating their rank-and-file and providing an atmosphere of trust and lasting relations. The clans of the mod as they stand only exist to promote artificial “bonds” between members, more closely aligned by mutual love for 4Chan and other uncontributive cultures than anything related to Empires itself. The clans are places where the reactionary Deeist-backed leaderships compete with each other for members, where new ones come and go without difficulty. Only by having a correct understanding of the material conditions at work and by having a user-centered view of the problems the mod and its whole community face can one truly understand the significance and manner in which work must be carried out.
(1) Mr D. Collected Works Vol. VI. 2011. p. 17.
“Empires Clan Organization” Steam Group Disbanded
Today, March 25, the “Empires Clan Organization” Steam group was disbanded. Having been established in July 2009, the Empires Clan Organization set up the group on February 6, 2010 to further the goal of uniting the clans of the mod in the service of it. It had at its height a membership of around 160. In December 2010 the ECO was one of the three groups which refounded the Empires League, but the “ECO” Steam group continued to exist, partially renamed the “Empires Clan Organization-Empires League.” At the time of its disbandment it had a membership of 85 users. It was disbanded since operating through Steam groups had long since become an outdated way of carrying out policy.